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Lutz-Peter Hooge <lpv### [at] gmx de> wrote:
> Does POV do some kind of depth sorting?
> That means, first check for intersections with the object wich bounding
> box is nearest, and if an intersection is found and the intersection
> point is outside the second-nearest bounding box, then don't test for
> intersections with any other objects?
I think that the problem would be knowing which bounding box is the nearest.
This isn't necessarily an unambiguous thing.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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